joseph stich

digital mediator, game designer, programmer,


Hello, I work as a digital mediator at la Turbine Sciences in Annecy (France). I am creating and facilitating digital workshops for a diverse public, from children to seniors, contributing to reduce the digital divide and stimulate creativity through technology.

I am interested in ludology, medieval history, museography and tech tinkering.

I can craft workshops, games, applications and embedded systems.

a picture of me


experiences


digital mediatorla Turbine Sciences

creation and facilitation of digital workshops and activities, development of in-house mediation tools, hosting conferences, contributing to national and local scientific events
topics: pedagogy, robotics, programming, video game design, electronics, digital art, bureautics, museography

M.A. - game designUppsala Universitet

thesis: an exploration of playful participatory design practices with museum staff
topics: game research and analysis, prototyping, pervasive games, critical cultural heritage studies

M.Sc. - images, games and intelligent agentsUniversité de Montpellier

topics: video games and simulators development, agent-oriented programming and A.I.,
engine programming and 3D modeling, image processing and analysis

internship - gameplay & UI programmerKiupe

development of multiplatform educative video games about maths didactics for children, maths exerciser and companion with adaptive learning (C#, Unity)

B.Sc. - computer scienceUniversité de Strasbourg

topics: concurrent and distributed system, human computer interaction, network administration and programming

D.U.T. - computer scienceIUT Robert Schuman

topics: object oriented programming, front-end and back-end programming, databases modelisation

erasmusVIA University College (Denmark)

topics: android and ASP.NET development, embedded system and electronics


projects


who I am as a designer. games, research articles, and tinkering.

master thesis: aenigmata

An exploration of playful participatory design practices with museum staff. A case study of the Gallo-Roman museum of Biesheim (France).
Drawing inspiration from playful co-creation techniques and participatory projects in museums, this thesis explores games and play as a 'third-space' for experimentation to develop an interactive installation in adequation with the staff ideas, needs and skills.
The end result is an installation titled "Aenigmata"; a quiz interface where answering is done by placing miniatures on Lego piedestals. The module is updated by the museum staff. (Node.js, Raspberry Pi)
Supervisor: Dr. Sabine Harrer. Examinator: Dr. Richard Bartle. Passed with distinction.



no god no game

Exploring player agency and empathetic representation of common people in a historical video game. It is the result of a research focus on the history from below tradition from a video game perspective.
Team project for a critical game and society prototyping module. In charge of the programming and the multi-agent system. (C#, Unity)



annecy en poésie

Explore Annecy (France) by listening to poems of various times with an Android application.
Work project from the initiative of media libraries, archives, and la Turbine to highlight local cultural heritage through the lens of poetry.
In charge of the application and the in-situ mediation. (C#, Unity)

  • soon available on play store
2022employment


collective challenge: hiking

Take part in the collective challenge of reaching the highest peaks around Annecy by climbing two steps at a time.
An interactive module built for a scientific exhibition on sports. In charge of the design and making of the application shown on screen, the electronics, and the digital maintenance. (C#, Unity, Makey Makey)

2023employment


to herd

Play as herding dogs and gather the sheep in the enclosure. One player.
Solo project with the theme "who are you as a designer"; thus a quick onboarding game to compete with my friends, and open-source. (C#, Unity)



healer

Keep your team alive during 4 thematic boss fights, while discovering new spells. Inspired of healing gameplay of MMORPGs. One player.
Solo project made during a one-day game-jam about TIC-80 engine. (Lua, TIC-80)

2018game jam


fabula

To progress in this fantasy world populated by ennemies, you have to type words from their lexical field to beat them. One player.
Team project for a serious game module: dactylography, vocabulary. (C#, Unity)



pod racer

Pilot a pod racer on a circuit with the Leap Motion technology. Each hand controls the intensity of a reactor.
Team project for a virtual/augmented reality module. (C#, Unity, Leap Motion)



arcane

Choose 3 spells between more than 20 unique ones and combine them to win against your opponent. To deal damage, you have to combine two spells consequently. Two player, local play.
My first video game. Collaborative design with my friends. (C#, Unity)



medieval sim

In this multi-agent system, observe the impact of local authority on production, development and happiness in a medieval city from South West of France (XI-XII).
Team project for a virtual society module. (C#, Unity | NetLogo)



monitor eco tech

Play as stakeholders making ecotechnology choices that significantly impact the flows of nutrients into the Baltic Sea. This serious game has been made as part of the European Union BONUS RETURN project. Two player, local play.
In charge of the UI/UX design and implementation. (C#, Unity)



braille printer

Conception, development and creation of a braille printer from scrap. It translates short messages from latin alphabet to braille on paper. (C++, Raspberry Pi)

2014academic

mail: contact@jstich.com  linkedin: Joseph Stich  itch-io: CptTrivius
made using the Skeleton framework, plain HTML/CSS, cookieless
2023.