experiences
digital mediator @ la Turbine Sciences
creation and facilitation of workshops and activities, development of in-house mediation tools, hosting conferences, contributing to national and local scientific events
topics: pedagogy, robotics, programming, video game design, electronics, digital art, museography
M.A. - game design @ Uppsala Universitet
thesis: an exploration of playful participatory design practices with museum staff
topics: game research and analysis, prototyping, pervasive games, critical cultural heritage studies
M.Sc. - images, games and intelligent agents @ Université de Montpellier
topics: video games and simulators development, agent-oriented programming and A.I., engine programming and 3D modeling, image processing and analysis
internship - gameplay & UI programmer @ Kiupe
development of multiplatform educative video games about maths didactics for children, maths exerciser and companion with adaptive learning (C#, Unity)
B.Sc. - computer science @ Université de Strasbourg
topics: concurrent and distributed system, human computer interaction, network administration and programming
D.U.T. - computer science @ IUT Robert Schuman
topics: object oriented programming, front-end and back-end programming, databases modelisation
erasmus @ VIA University College (Denmark)
topics: android and ASP.NET development, embedded system and electronics
projects
ex vitro: play under display
Discover the Moghul Ganjifa card game by dueling the museum display in an audio-driven introductive round of play.
This temporary museum interactive installation was created for the Swiss Museum of Games through Museomix, a creative 3-days hackathon for museums. This prototype gives an example on how to approach the playability of game collections preserved under display.
In charge of designing the playful experience, ludology coherence, and Arduino programming. (C#, Unity, Vuforia | Arduino)
- summary video of the 3rd day [01:26]
- repository of the project
- prototype page coming soon
annecy en poésie
Explore Annecy (France) by listening to poems of various times with an Android application.
Work project from the initiative of media libraries, archives, and la Turbine Sciences to highlight local cultural heritage through the lens of poetry.
In charge of the application development and the in-situ mediation. (C#, Unity)
- poems anthology
- European Heritage Days presentation
- soon available on play store
master thesis: aenigmata
An exploration of playful participatory design practices with museum staff. A case study of the Gallo-Roman museum of Biesheim (France).
Drawing inspiration from playful co-creation techniques and participatory projects in museums, this thesis explores games and play as a 'third-space' for experimentation to develop an interactive installation in adequation with the staff ideas, needs and skills.
The end result is an installation titled "Aenigmata"; a quiz interface where answering is done by placing miniatures on Lego piedestals. The module is updated by the museum staff. (Node.js, Raspberry Pi)
Supervisor: Dr. Sabine Harrer. Examinator: Dr. Richard Bartle. Passed with distinction.
no god no game
Exploring player agency and empathetic representation of common people in a historical video game. It is the result of a research focus on the history from below tradition from a video game perspective.
Team project for a critical game and society prototyping module. In charge of the programming and the multi-agent system. (C#, Unity)
collective challenge: hiking
Take part in the collective challenge of reaching the highest peaks around Annecy by climbing two steps at a time.
An interactive module built for a scientific exhibition on sports. In charge of the design and making of the application shown on screen, the electronics, and the digital maintenance.
(C#, Unity, Makey Makey)
to herd
Play as herding dogs and gather the sheep in the enclosure. One player.
Solo project with the theme "who are you as a designer"; thus a quick onboarding game to compete with my friends, and open-source. (C#, Unity)
healer
Keep your team alive during 4 thematic boss fights, while discovering new spells. Inspired of healing gameplay of MMORPGs. One player.
Solo project made during a one-day game-jam about TIC-80 engine. (Lua, TIC-80)
fabula
To progress in this fantasy world populated by ennemies, you have to type words from their lexical field to beat them. One player.
Team project for a serious game module: dactylography, vocabulary. (C#, Unity)
pod racer
Pilot a pod racer on a circuit with the Leap Motion technology. Each hand controls the intensity of a reactor.
Team project for a virtual/augmented reality module. (C#, Unity, Leap Motion)
arcane
Choose 3 spells between more than 20 unique ones and combine them to win against your opponent. To deal damage, you have to combine two spells consequently. Two player, local play.
My first video game. Collaborative design with my friends. (C#, Unity)
medieval sim
In this multi-agent system, observe the impact of local authority on production, development and happiness in a medieval city from South West of France (XI-XII).
Team project for a virtual society module. (C#, Unity | NetLogo)
monitor eco tech
Play as stakeholders making ecotechnology choices that significantly impact the flows of nutrients into the Baltic Sea. This serious game has been made as part of the European Union BONUS RETURN project. Two player, local play.
In charge of the UI/UX design and implementation. (C#, Unity)
braille printer
Conception, development and creation of a braille printer from scrap. It translates short messages from latin alphabet to braille on paper. (C++, Raspberry Pi)
mail: contact@jstich.com
linkedin: Joseph Stich
itch-io: CptTrivius
made using the Skeleton framework, plain HTML/CSS, cookieless
2024.